Monday, 16 November 2015

Task 10 – Review

Write an evaluation of your project. Use your plan, production log and blog posts to identify the strengths and weaknesses of your design process. This is best carried out by producing a conclusion to the design process evidenced in your blog. Try to establish whether or not your finished product has achieved the aim of the project.


Remember that you are trying to create computer game graphics and apply project management techniques to direct a project, to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations.                                                                                                                                                                   

Task 9 – Pixel Presentation

Present your completed pixel artwork assets on your blog in Jpeg format and upload the original Png versions to Moodle as a compressed Zipped folder.

Ensure that you have included all aspects of your working processes within your blog posts. This production log will need to include explanatory notes, imagery and screen-shots from the software and any other processes you are using.


Remember that you are trying to create computer game graphics and apply project management techniques to direct a project, to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations.                                                                                                                                                                     

Task 8 – Pixel Production


Re-work and simplify your vector artwork into pixel artwork assets using the supplied templates from the Mekka Hornet prototype. You may choose to use a range of software applications to create your assets.
Ensure that you have included all aspects of your working processes within your blog posts. This production log will need to include explanatory notes, imagery and screen-shots from the software and any other processes you are using.


Remember that you are trying to create computer game graphics and apply project management techniques to direct a project, to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations.                                                                                                                                                                     

Task 7 – Vector Presentation

Present your completed vector artwork as a series of four promotional T-shirts. Publish these to your blog in Jpeg format and upload vector PDF versions to Moodle.

Ensure that you have included all aspects of your working processes within your blog posts. This production log will need to include explanatory notes, imagery and screen-shots from the software and any other processes you are using.


Remember that you are trying to create computer game graphics and apply project management techniques to direct a project, to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations.                                                                                                                                                                     

Task 6 – Vector Production

Based on your planning, use Adobe Photoshop to create raster mock-ups of your game’s typelogo, player and boss character. The aspect ratio you use is for you to choose, but make sure that the resolution of your imagery is clear enough to work from when tracing.

Following this, trace your raster artwork of the game’s typelogo, player and boss character using Adobe Illustrator.

Ensure that you have included all aspects of your working processes within your blog posts. This production log will need to include explanatory notes, imagery and screen-shots from the software and any other processes you are using.


Remember that you are trying to create computer game graphics and apply project management techniques to direct a project, to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations.                                                                                                                                                                     

Task 5 – Planning

Write up a brief but clear synopsis of your game. Treat this as if you are producing the blurb that appears within a trailer. Illustrate this with imagery if it helps to communicate your idea, BUT cite any sources you have used in your research.

Produce a design pack to help in the production your artwork. This will include any reference imagery you may have found (remember to cite sources) or created yourself, either hand-drawn or photographed.


Remember that you are trying to generate thoroughly thought through concept art ideas for computer game graphics and apply project management techniques to direct a project, showing creativity and flair and working independently to professional expectations.

Task 4 – Ideas Generation

When planning my idea I had a lot of different ideas but eventually found the one I wanted. I knew that I wanted something water based as I think it looks quite nice on a 2D game and it is also easy to make compared to something else such as space or the moon which are quite commonly used. Sharks are a easy thought when it comes to water based games so I decided it would be a good idea to put a twist on it so I decided to give the sharks special powers so that it wouldn't get boring I came up with a lot of different powers to give the sharks. The main character would have to be a water sports enthusiast as it would make sense that they are quite skilled on the water